Session Recap #20 – The Tos Calos Market

Note: This one was a chaotic session, so I only managed to get a log of events as they happened not specific details.
As such, a lot of the below is the prep work (maybe some spoilers, not sure), with a log at the end of decisions made and purchases by the players.

Table of Contents

The Markets

Tos Calos Markets – Setup

Twentieth Session!!*

As the session starts, they find themselves in the Trolls Chamber, about to climb the ladder up into the Tos Calos markets,

They will come out of the well, near the centre of the street by a large stack of hay bales.
Beyond the bales is a small cul-de-sac, setup as a vendors street market. All around are stalls with foods, drinks, potions, weapons, armor, magical scrolls and books, general goods, and everything in between.
Calls of vendors, and the shouting of annoying (some might say “gleeful”) children pollute the soundwaves around you, along with the chitter chatter and hubbub of the crowd as they go about their regular business.

A small child, holding onto it’s mothers hand will be staring at them as they emerge, seemingly the only one to notice their emergence…
… that is before Turbo’s head – mid bite of hay and still chewing – snakes over the pile to give them a short sighted stare, a sniff, and a ‘whuff’ of pleased recognition before going back to his hay.
Snakebite, can be seen in the distance, seemingly in a fairly heated debate in-front of a bakery stall that is attracting a small crowd.

Key Story Points

  • Letter in Guild Hall
    • Possible Thievery of Payroll
  • Money in Vault Room
  • The Dojo fight (Optional)
    • 2x Myrmidon, 2x Elemental

The Market

Elvaki’s Artefacts

Elvaki has a large library of semi magical or portentous tomes, print page 65 of Remarkable Inns and hand that around.
Each one there is worth (10 x 1d10)gp
( Gnome )

Also there is :
[[Quest Item — Annals of Silver Order – Marketh]] – 250 gp

Winter Wolf’s Talisman – 500gp
This tiny, pearlescent, marble figurine hangs from a silver necklace. When kissed, the talisman summons a savage white wolf named Gris, that serves and protects the summoner until dawn breaks. Gris can attack and defend in combat, be a rideable mount and confers resistance to cold environments to the one who called it. Upon the first morning light, the wolf dissolves into thin air with a soft howl and can’t be summoned until the next full moon.

Winter Wolf Hat – 50 gp (Common)
This circular, hairy hat is an icy blue-white color and has earflaps to protect the wearer from the
biting cold. Only characters with proficiency in Survival can wear the hat. While wearing the hat,
you have a bonus to finding footprints in soft, natural surfaces such as snow, mud, and sand.

Hydrascale Chaps – 200 gp (Uncommon)
These riding chaps are made from the scales and hide of a hydra and can only be worn by characters who have
a Riding-related skill. While wearing them, you have a bonus to checks made to avoid danger while mounted.

Clandestine Cloak – 250 gp (Uncommon)
Only characters who are proficient in pickpocketing can wear this cloak. It is a deep
purple-black and swirling shadows cascade down to the wearer’s ankles. The cloak is
outfitted with dozens of secret pockets that can only be detected and opened by the wearer.

Yeti Hide Tunic – 450 gp (Rare)
This enormous hide tunic weighs a huge amount, but is superb at protecting its wearer from both
the cold and incoming attacks. Trying to wear such a coat in a warm environment is a terrible
idea. While wearing the tunic, you are resistant to extremely cold temperatures and cold damage.

Charlatan’s Robe – 600 gp (Rare)
This brightly colored and striped robe seems to flutter in a wind that doesn’t exist, framing its wearer in a
silhouette of grandeur. Only characters with proficiency in Deception can wear this robe. While wearing it, you
have resistance to piercing and poison damage.

Alchemist’s Gloves – 100 gp (Common)
These black leather gloves have copper knuckle protection and a plate on the top of the hand.
Only characters with an Alchemy-related skill may wear them. While wearing them, you have a bonus to ability checks made to create potions.

Cape of the Beetle – 450 gp (Uncommon)
Only characters with proficiency in the Nature skill can wear this cape, whichis made from the flattened carapace and wings of a giant beetle. While wearing this cape, you have a bonus to your armor, and gain the ability to burrow a short distance.

Blessed Robes – 750 gp (Rare)
Made of cloth-of-gold, these vestments can only be worn by divine spellcasters of a specific faith. While wearing them, n our divine attacks deal extra radiant damage. Often they bear symbols of a pantheon, reflecting the nature of the wearer’s beliefs.

Seddod’s Scrolls and Spell Reagents

Seddod the Dwarven wizard, master wordsmith and illuminator.
His main business is in scroll sales, which he will happily do on commission –
(25gp per spell level + Reagent costs.)
He will also buy strange takings from monsters, for the spell reagents within them, things like fairy wings, dragon claws, hyena fur, etc.

He knows of the rat cult, and will explain as he has been watching them through scrying spells and his crystal orb, and as a dwarf, he knows the signs of skaven moving in.
The rats are psychic, but only some of them, others are corrupted with a strange green power that makes them extremely large and strong.
They own the sewers, and ambush and attack any that don’t belong, the skeleton cult seems to have an arrangement with them, as they can come and go without any conflicts.

  • Any success against the rat cult will give a 25% price reduction in store.

He also has a number of spells in stock
Level 5
Dispel Evil and Good – 300gp
Scrying – 1500gp
Steel Wind Strike – 300gp

Level 4
Summon Elemental – 500gp
Find Greater Steed – 250gp

3rd Level
Counterspell – 75gp
Dispel Magic – 75gp
Create Food & Water – 75gp
Lemund’s Tiny Hut -75 gp
Hypnotic Pattern – 100gp
Mass Healing Word – 75gp
Revivify – 350gp
Slow – 75gp
Call Lightning – 75gp
Fireball – 75gp
Scroll of Minor Warding – 50gp

  • For use keeping away minor curses, vermin, annoying neighbourhood children, etc.

Level 2
Knock – 50gp
Darkness – 50gp
Melf’s Acid Arrow – 50gp

Level 1
Identify – 25gp
Mage armor – 25gp
Sanctuary – 25gp
Jump – 25pg

Kev Tev the Sev

Oh baby, Kev is back.
Rotund & Ridiculous.
You could say it is his time to shine. 😉

(Yet, if you were to ask his rotund majesty, the magnificence himself would tell you that all times, are in fact, Kev’s time to shine.)
Do. Not. Stop. Talking.
Talk. Over. Every Interruption.

“Kev Tev of the people of Sev, do you not know of me, kind and gallanting soul, walking around with a look of 4th wall breaking capabilities, you strut, you pose, but Kev does ask, can you fund it? Will you purchase these items, these mystical artifacts from poor, poor Kev?
Would you leave Kev destitute? Unable to feed the poor souls of his dependants, there are so many of them after all, small little sweet Kevvies, would you, fine, rich, wealthy and prosperous adventurers, who might be aided by a look at yonder storehouse would you do some business poor, destitute, impressive Kev, and sooth his poor coin purse? Perhaps a cauldron of Convenience? Are you partial to a hearty Hippogriff stew after a long day on the road? Only 300 gold my sweetlings, and it can be yours! —whisiper— I heard it makes dumplings if you read to it at night…
No? Fine, Kev is not dissauded! One can always find a treasure for a soul like… yours.
Uhhh, Sir Pickpocker, are you.. glowing darkly in the shadows over there deliberately? it is, uh, rather… offsetting my dear sir, but! Never mind that! Kev has something for all occasional, perhaps some Ashes of the Crown? We could sprinkle it upon your glooming friend? No? ok wait, I know.
Your shield is looking melted Sir Knight, perhaps a magical shield that wont shut up? I know I left Clancy somewhere?
You, Draco-Monk of the Elements, I’m sure you’ve been saving coppers, and Sniffff I can smell the teachings of Master Kanic on you, perhaps the Wraps of Belath-athor would interest you, as they are said to improve the power of your Ki? A bag of holding for the kleptomanic theif?!
No?! Wont anyone buy something! Kev is a merchant, not a collector, I beg thee, Mercy dear men, have mercy!!!!”

Cauldron of Convenience – 300gp, 5lbs
A small, 2ltr cauldron, that when heated summons within itself the contents of four rations of soup.
The type of soup per day is randomly determined, at the DM’s discretion. The drinker immediately knows the name of the day’s flavour as they take their first taste.
(Has handles for attaching to backpacks / belts)

Spiritual Tome of General Knowledge – 350gp, 2lbs
A tome animated by a spirit from the realm of the Mad God Undis.
It is bound in dark leather and gold and platinum lettering.
The tome has a good general knowledge of most things in the world, and can answer most questions the bearer may have.
It levitates before the reader, as it’s lettering appears at a pace perfect for the reader, in the language they best understand.

Ashes of the Crown – 50gp (1 pouch, 5 uses)
Pale white ashes, that when scattered or dusted over a surface reveals any magic wards or traps.

Wraps of the Ragged Warrior – 350gp
Rare Martial Weapon
Blessed Hand(claw)-wraps of Belath-athor, sage of the sullen fists and walker of the wailing paths, who was known as a great warrior of the Elmore Draconic tribes.
The wraps are thick, sturdy cloth, with small tears and fraying at most edges. They are stained brown, in mottled patches, as if it is well aged.

Balath-athor’s end was never known for sure, having last been seen facing Iron Knight in combat above the Woven, one of the grand gates of Ran, in the late summer of 834 NR.
The wraps were found bloodied, fluttering on the battlements above the gate, pinned to the wall by stones from the ruined gatehouse, destroyed in the eight day siege of the grand city.

The wraps have been worn by successive generations generations of Monks (and one boxer, long story), gifting the bearer with Belalth-athor’s accuracy of his strikes, and his knack for hitting enemies in their weak points.

When attuned improves the bearer’s fighting capabilities, increasing their damage dice by one iteration (d6 > d8)

Bag of Holding – 450gp
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Sanguine Ankh – 1,800 gp (very rare)
Worn around the neck on a golden chain, this adamantine amulet is etched with hieroglyphs and symbols of a long-lost culture. Whenever a creature is killed near this amulet, it glows with heat and pulls the wearer towards the corpse. The blood of the fallen comes to life and is sucked into the ankh, healing the wearer.
It may have deeper abilities, if one were to study it further over time.

Heartstring Crossbow – 3,500 gp (Rare)
The string of this crossbow is made from the heart sinews of a storm giant. Any bolt fired from it becomes charged with the power of lightning. Upon a hit, the bolt deals extra lightning damage and, once per day, the bolt can emit a crash of thunder that can knock the target off their feet.

Fine Ivory Pocket Hourglass – 50gp
This ivory hourglass is enchanted with magical wings that allow it to hover beside its user while they measure the time. The ivory has been worked into swirling motifs that twist around the glass bulbs, delicately forming an outer shell. The hourglass is small enough to fit in a jacket pocket.

Pick Pocketing

Find the coins at home
Each successful pick pocket (skill check vs targets dex / pass perception) 
Will result in a single coin, determined by a d20 

1-6 = Copper
7-15 = Silver 
16-20 = Gold

(10 c = 1s, 10s = 1gp) 

Try to keep it fun, but tedious enough that they know they can get coins in a pinch, but not crash the economy

Vault building

A small utility building tucked away at the back of the market, with a small cluster of children in bright clothes hanging around it.

Closer Inspection: on the side that the party members can identify (having been shown by captain horn when they met previously) 

  • within is a pouch for each player, each with 400gp in it, and some minor items and supplies, things Horn would have noticed them using during that fight, 

Finn-troductions

As they stand about discussing or such, a small purple-ish portal, around 1ft across, rips open beside them and four small pouches with a riboon and a note tying them together sails through to “clink” onto the floor.

Note
The note reads:
For services rendered to Horn. Do get the boy home, and soon

If flipped over, it reads:
Come see me when you need work -F

Stationary
The note is written in simple, common Nestorian, and seems to be written on a torn letterhead of a large hotel or theatre in the more well to to do cities.
The stationary reads “The Avinoshara – Nestor”

Pouch
Each contains 400gp + A consumable for each that Cpt Horn picked for them.
Vaulting – Kangrog
Speed – Parallax
Superior Health – Justus
Grenado de Flamo – 8d8 fire damage, 15ft radius  

  • paint this as a CIA equipping the mujahedeen in the 90s 
     – – Byron might get that reference, the rest of them wont.
Interaction with Kids

Three kids dressed in ridiculous, bright and garish clothing will appear before them, and start doing tumbles, and somersaults in a quite humorous way, always just away from catastrophe did they catch themselves and tuck and roll, etc 

A few seconds into it running, from behind them and on their left side, comes the voice of another child

“Say Adventurers, have you ever seen anything like this? Glitz’s Garish Galavanters are the best act south of The Lattice my friends! 

A simple single gold, and they will entertain you! 

For five they will follow you for an hour and Impress all your lady friends (or just the mouldy camp followers. Sure you fine adventurers have gathered” 

if I get to the end of the speech, without them checking the third point of the triangle, each character loses 3 coins, determined by the d20 used for pick pocketing

 – passive perception of 16 or so will give them the hint, over 20 will give them the direct feeling it’s happening and a chance to react. 

The kids are gymnasts, and are quick, to catch them guys are going to need to sprint greater than 80ft / turn (40+dash) 

After this they can be hired for info or Tasks.

Market Stalls 

Potions, Potions, Potions, Potions

         Very franchised store, only has exact items at specific prices, as per the printed page
          Help on hand is very useless, teenage labour style when asking question (think Hank Hill at Mega Lo Mart)
       They suggest Vitizers if they ask more than a single question (“some travelling alchemist is staying in the outer city, you could check with him?”) 
         Vitizer is outside still, hoping the guys will get them pass. 

Weapons

Swords, Shields and Shanks

Owner ran organisation, older ex fighter, Shaw, just trading in what he knows 
   Well liked by the other shopkeepers 

Food Stalls

Chester the cheesemonger

  • a fairly overweight fellow, who is struggling to sell his wares. 
  • he swears it has to be rats, because, well it just is OK?! 
  • his last cat was killed, the corpse left skinned on his doorstop, with a really badly drawn message of “No cats. Ever.”
  • he hears them at night sometime, is there anything you could do to help? 

Maybe ward his Pastries? 

Elgardios elegant Cakes and Pastries

   – Bakery Terraced Building

   – He laments the simple tastes of these local yokels, with everyone wanting simple cakes and sugar treats, no one sharing his passion and drive for Wyvern Tongue Filos, or Drakemeat Tarts, Fokey Foccacia, or Squirrel Fur Pasta, he has one of each. 

Effects from

   – Wyvern Tongue Filos (Adv on Next 3 Strength/Attack)
   – Drakemeat Tarts (Adv to Resist Mental Magic – til LR) 
   – Squirrel Fur Pasta (+2 Inspo Dice for the bravery) – you see a small shape with a busy tail on a nearby roof, as it ducks back into the shadow after noticing what you’re consumed. 

Blade the Butcher 

  – Butcher Terraced Building
  – sells meats, with a heavy focus on fish (no pasture or crop land) 
  – in this store is the three goblins in a coat, browsing in the corner
  – anyone listening to their conversations discovers that they’re horrified to see “goblin Jerky” on the shelf, before again in relieved whispers they realised it is flavoured in a way goblins like, not the meat of one. They purchase some and leave 
  – also has a few odds and ends for sale; all of these are construction items for making or improving gear.
     – bullywug tendons – 100gp adds +1 (non magical) to any normal bow if used to string it 
     – 2x blue worm scales 50gp each (used for electrical resistance Potions or armor enhancements) 
     – Feather of the Anzu – 100gp (a great storm bird – semi deity) 

General Goods 

  – GGoods Terraced Building
 – while there, a troll can be seen plucking an apple from a stand, having emerged from a sewer grate

  • – the arm does take its time, testing a few apples before deciding on its delicacy of choice. 
      – can sell anything in the PHB gear section, at 25% over standard (due to, you know, piracy and location) 
       – is currently having a shortage on rope, expecting a shipment next week, but he has one spoon of 60ft left, but it’s really nice elven stuff and is going to cost 40gp. 
         – Insight dc 5: It is very nice rope, but not worth 40gp, unless it magically unties itself just after you reach the bottom 

Note: Do I need to use the existing bakery building? 

Mousefolk Pizza Place

  • A small tribe of mouse folk are making a small killing running the towns first pizzaria.
  • Ostid the Angler is at the counter, selling them in all flavours availible for a couple of silver each, and will include (reasonable) ingredients found throughout the market as wanted.

Houses 

small house1

   – the property of Hairgood Goldenflow, a gorgeous local cleaning maid who has a number of local young men trying to woo her but in effect just end up harassing her. 

Wonders if there is anything the players can do
   – these guys can be found in the market and interacted with, intimidated, etc.

Reward – 30gp for helping.

small house
   – where the three goblins live, they’re in there and can be caught in their broken down phase 

Optional 3rd house 

Guild Building

  • The Market Admin building of the area, filled with locals with the odd thassian troop keeping order.
  • The building is a good spot for learning of the interactions of the Thassians with the locals, which seems, forced buy cordial.
  • Guild Member Aldur is there today, and he is a decently chatty fellow, but keeps glancing cautiously at the gaurds.
  • One thing can be noted is as the stalls close, they deposit the guild % to the building, where it is stored in the store room at the back.
  • Anyone in the building and talking to Aldur may notice a letter on his desk, referring to specific, Goblin-Friendly prisoner rations, and with written instructions where to take them.

The Inn – The Moldy Peacock

Tavern Master is Butch BigBlade, former adventurer, who wont hand them in despite clearly knowing the reward is about them.
He comps the room, if they promise to help the town more than they hurt it, while they’re here, but the beer is stilla paid (he says, looking at Kangrog)

  • Rumours
    • The Abjurer is missing, undead have been seen roaming the desert, and people are getting worried.
    • The Rats are said to help gathering things from houses, magical trinkets, warding totems, people think they might be taking their protections to get ready to attack
    • The Thassians have some prisoners at the keep furthest from the gate, on the cliffs overlooking the bay.
    • Everyone in town wants the Thassians out, but not enough to fight, some are talking of just moving south in summer.
    • There are orcs to the south of town. Not violent, but again, more reason to be nervous.
    • Some adventurers were seen crossing the bloody wastes, and are said to be working with the Nestorians. A small reward has been posted for them, or information about them by the Thassians.

If they Return to the Inn. a letter will have been left for them by the Rats,
They Seek to Parley with the party, towards a mutual goal.

Player Log

  • Senko off to the Inn for Cleaning himself
    • Getting Rumours for the Inn
  • Snakebite – Has a pass
    • Is Arguing about making Pizza on a pineapple.
      • Pine bark with Apple
        • Senko had a taste, Ratmeat (Adv to Resist Mental Magic – til LR)** 
  • Kangrog Traumatized the Bakery
  • Then Drank some beer, then wandered off to the bakery to buy some
    • Fokey Foccacia (Adv on Next 3 get attacks (or concentration saving throws) ) for 20gp
    • And burned the sign with his wanted posted, avoiding capture.
  • Senko goes to the Mitrim priestess and if molestation by the Violet King is possible to resolve.
    • Might be blessed by a priestess to help.
    • Tithes to Mithrim – 74 Gold for the Tithe
  • Senko finds the storehouse –
    • 1 silver for para and
    • 1 gold for Senko.

At Sevs we buy

  • Fine Ivory Pocket Hourglass – 50gp – Kangrog
  • Sold the Alexandrite and the Azurite – 840gp – Split 4 ways (210)
    Elvarkis we buy
  • Clandestine Cloak – 250 gp (Uncommon) – Senko
    Only characters who are proficient in pickpocketing can wear this cloak. It is a deep
    purple-black and swirling shadows cascade down to the wearer’s ankles. The cloak is
    outfitted with dozens of secret pockets that can only be detected and opened by the wearer.
    in the poickets we found
  • a candle
  • Midnight Tears
  • coins made of fools gold.
  • Senko – Pick Pocket Book – 50gp – Expertise on Slight of Hand.
  • Parallax – Empathy Book – 50gp – Empathy
    – Every Journey – 50gp
  • Kangrog contracted a bear from the Slate Hills as a mount.

Justus saves the young lady in the house, claiming 20gp for the party.

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