Tos Calos

A frontier town on the edge of the Waxing Wastes (ex Bloody) to the west, Tos Calos sits on the only river in the very south of the wastes, and is also situated at the mouth of the only pass heading in or out of the wastes.

The town is home to all manner of law-evading peoples, from deep sea pirates, to treasure hunters of the wastes, through to dark priests and sorcerers, and was ruled by the little known figure of the Baron of Wax, who had aligned himself with the Abjurer and by opportunity with the Nestorians in the local regional conflict.

The Abjurer

The Abjurer is a mythical figure around the township, known to have lived there for some centuries, but has rarely been seen during those times, preferring to instead work from the solitude of his (heavily warded and guarded by golems) Tower.

The Abjurer is known as one of the regions (worlds?) premier weilder of negative magics, and he and his powered CrysOX Wards are considered to be the sole reason that Tos Calos has not been rolled over by the sand of the wastes.

The Baron of Wax

A sour, bitter lord who had spent most of his days fighting back, manipulating and working to offset the actions of the dastardly Blood Riders of Slerikek who reside (hunt from) the wastes to the north.

The Baron has not been seen since the Thassian’s seized the town in the middle of the night.

The Order of the Eyes

A transactory church, that is founded on the belief in prophecy and the knowledge of Undis, the Mad God of Knowledge.

Found to be run by a Spectator that was summoned to this plane by Mekkian wizards, whose clause for his summons into this plane has expired and cannot be completed, but She has taken a liking to the realm and stays here guiding the Order of the Eyes from the Shadows.

Performs a True Scrying for 500gp base rate, but she loves to trade in favors (but still needs to eat).

Thassian Occupation

Seems pointed, and opportunistic, and there is constant rumors that they are looking for, or gathering something.

Rats, Skaven and Skittering

Below the town, Intelligent, planning Rats dwell, powered by something that glows a sickly green in the night, they emerge, claiming the defensive wards and trinkets of the people of the town, but rarely do they seem to do any harm.

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