The Chronicles of Nestor






“Ah good, you’ve finally made it!
Hearty and hale too! Although no, you do have a bit of a pallor to you ther- oh right, you’re human, my apologies.


Enough of that! Come inside and we’ll get you warmed up!

I have some Velat Firewine of the 1152 vintage here for occasions like this, should take that chill right off…”

– Finn, of the Avinoshara



Welcome to the home of the Nestorian Chronicles,
our Dungeons and Dragons campaign!

Authors, players, friends and family,
We bid thee welcome, and fair-met!

Over 20 years, across 5 continents,
together we’ve all built, share and play in the world of Sentretta,
on the skin of which, lies the empire of Nestor.

Clouded in fetid volcanic ash,
freezing from the wrath of a demigod,
look, this empire has seen some better days,
but we’ve also got rat meat pies!

Come see what it’s all about, you can find us at the Avinoshara
Corner of North Temple and Dock way, in the commercial district,
follow the glowing signs and you wont miss it

About

This site chronicles a Dungeons and Dragons campaign.
Together we’ve all built, the world of Sentretta, and the Nestorian Empire.

The Game

The game has been going for about a decade or so since 2014, and it’s a permanent work in progress. It’s also very casually attended, by both the players and the DM/GM.

We play 5e (or PF2e sometimes) at the table, despite my constant badgering for us to try GURPS or FATE (or AlienRPG 😏).

The Setting

It’s an attempt at WHFB meets Malazan, wherein the likes of Pug, Elminster and Fizban try to set Belgarath, Walker Boh and al’Thor on a quest to get the One Ring (while, over in the harbor, a gnomish steamship randomly explodes)

Timeline

It is 1233 NR,
It’s been almost a century since the Nestorian empire was founded (by players),
and about twenty since the pyro-sorcerer Barakas cataclysmically detonated the Dwimmerhome caldera.

Decades of ash clouds and the actions of a petulant ice god have caused mass devastation across the continent, and the current generation(s) know nothing but misery.

Yet, this year the snows were white!
And as comes spring, so comes flowers and grass,
the land finally returns to health.


But some will be quick to take advantage.
Heroes will also be needed.

Empty dwellings are common, especially outside of the towns,
Goblins prey on roadways they once guarded,
the Undead rise around Morvail once again,
Slerikek stirs beneath his sands,
Dr’Ang is still contested, the throne unoccupied,
Thassians probe at the empire’s borders,
Maresian’s speak of Orc hordes roaming the Mardak,
and rumors tell of Emerald armies gathering to the east…

The next Convergence is coming…

We’ve had the Early Imperial Era, and it was big, high-leveled, bombastic, and had huge fights with armies slamming into each other at our behest.

We caused the Era of Elementals, by pissing off a couple gods, interdimensional beings, some trolls, a whole continent.
You know, an average Tuesday for this party.

Lets see what we get this time.

The Creation Myth


First, there was Chaos.

Then Order spawned itself,
and really just generally screwed the whole thing up
(at least as far as Chaos was concerned).

Order and Chaos proceeded to war across the stars,
Primarchs and Revenants destroying world after world,
Before finally Sen, last of the Primachs of Order, sprung his trap.

Using 7 specially crafted spears,
each being forged from a planets core,
Sen trapped Chaos.

Suddenly pinned, all her energies slunk into a single place in both time and space,
Bound within Sen’s Will and Intent, Chaos and Order merged,
forming a singular, linear time stream in the form of the Vortex.

To protect this Vortex of Order from intrusion or rescue attempts,
Sen, ever the dramatic, melted another planet and forged a shell around the Vortex.

A whole lot of time has passed since,
and now we know that shell,
as Sentretta.

Those Who Came Before


This land is riddled with ruined keeps, shattered cities, and the whispered dreams of failed empires.
Where’d they all come from though? And where’d all the people go?

Let’s start with the former, have you heard of Mekk?
No? Ugh. Fiiine.
So there were numerous civilizations before them, but eventually a very loose collection of cities formed the state of Mekk.
Mekk was a pretty cool place. Dragons, Trolls and Giants living across a continent in harmony, creating technical wonders and magical masterpieces to leave behind for plucky adventurers when their time came.

So, where did they go?

It’s… complicated?

Well, ok, it’s not really that complicated,
there was this guy, who figured out how to, uh…
Yeah, look, if I give details some nut-job of a player is going to try and do it again.
*cough* Looking at you, John *cough*
Let’s just say some dude harnessed the powers of creation to turn himself into an Arch Lich.

For years, ever increasing hordes of brutal, uncaring warriors would move against the world of the living,
subjugating and burning everywhere they went, until a vast Empire ruled in nearly every land on the continent.
The Era of the First Empire, had begun.

Age of Undeath


So, I think it can go without saying, but this really was not a good time for the people of the planet.

No one wants to read about undead hordes over running empires of ancient Dragons and Giants and stuff, it’s boring.

800 odd years of hell. Pure Hell. But eventually the living won through, led by two people, Telem, and Ellenvord.

The Empire was over run, the Arch Lich was gone, and almost everyone was dead.

Time to rebuild, I guess.
That would have sucked.

Stories


“What in the seven hells…”
– The people of Nestor, watching the PCs

Welcome sage, to the Library of Senethor.
Within these iron doors you will find all surviving histories and records of past adventures, wars, card games and conniving.

Fondly remembered, are these notes, and as such should perhaps not be considered “canon”, more so instead as memories transcribed to page by hands of bias.

Early Imperial Era
1131 – 1166 NR*

or, Era of Lights Awakening,
or, The Rise and Fall of Karandar,
or, The Return of the Vord,
or, Birth of the Rat.

Adelaide – 2012-2018

Xenth and the Tome of Secrets – 1131 NR


The Temple of Elemental Evil, with some fun quirks.
One on One game for Kaitlin’s first games.

Session Recap – Xenth and the Tome of Secrets – 1131-1136 NR

The Erford Campaign – 1154 NR
The Imperial Campaign – 1154 NR


The story that follows the creation of the Nestorian Empire and the Second Forging of Chaos, both pivotal moments in history.

These stories were told from a focused view around the efforts of several people that will one day become folk heroes and gods to the people of these lands, with several one-shots showing the perspective of events elsewhere.

Season 1

Session Recap – Imperial Campaign #1 – Antaract Goblins – 1154 NR
Session Recap – Imperial Campaign #2 – Hunted – 1154 NR
Session Recap – Imperial Campaign #3 – The Fall of Santhur – 1154 NR

Missive – Imperial Campaign #1
Session Recap – Imperial Campaign #4 – Tabalian – 1154 NR
Session Recap – Imperial Campaign #5 – Road to Skyshaft – 1154 NR

Missive – Imperial Campaign #2
Newspaper – Imperial Campaign #1
Session Recap – Imperial Campaign #6 – Timble Scouting – 1154 NR
Session Recap – Imperial Campaign #7 – Entering Skyshaft – 1154 NR

Session Recap – One Shot – Freeing Terranc of the Dawn – 1154 NR
Session Recap – One Shot – The Bard of Santhur – 1154 NR

Season 3
Session Recap – Imperial Campaign – Battle for Dr’Áng – 1156 NR
Session Recap – Imperial Campaign – Escape from Dr’Áng – 1156 NR
Session Recap – Imperial Campaign – The Halls of the Fallen – 1156 NR
Session Recap – Imperial Campaign – The Siege of Mare – 1157 NR

Season 4
TBC – The Second Forging of Chaos
Seassion Recap – Imperial Campaign Finale



Era of Elementals
1210 – 1226 NR

or, Rebirth of the Elder Flame
or, Rousing the Rushing Cold
or, End of the Early Imperial Era

Tassie/Online – 2018-2022

The Thassian War & The Liberation of Shaddar – 1210 NR

2018-2020 Sessions – Not recorded in an uploadable format.

The DwimmerHome Campaign – 1212 NR

Our first recorded sessions, there are some technical issues for the first 5-6 or so.
Podcasters, we are not.

Session #1 – Entering the Mountain Home
Session #2 – The Upper Hamlet
Session #3 – Upper Hamlet, cont.
Session #4 – Yet more… Upper Hamlet
Session #5 – The Rock Trolls
Session #6 – The Liferoot
Session #7 – Archive of Senethor
Session #8 – The Forge
Session #9 – The Nest

The Wold Campaign – 1215 NR

An unfinished campaign, as our DM decided he wanted to do ‘an depression’ instead of playing.

Session #1 – Meet and Greet
Session #2 – Heading North
Session #3 – Thunderhoof Pass
Session #4 – Into the Wold

Antaract Adventure – 1226 NR

Some ten years after the detonation of Dwimmerhome, we join young Parallax as he discovers a series of dungeons underneath the ever dangerous Antaract Plains.

Session Recap #0- Greetings and Well Met
Session Recap – Antaract Adventure #1 – Gardeners, Gardens and Guards.
Session Recap – Antaract Adventure #2 – Back to the Surface
Session Recap – Antaract Adventure #3 – The Road to Rizden
Session Recap – Antaract Adventure #4 – A Day in Rizden
Session Recap – Antaract Adventure #5 – Traveling to Xenth’s

 

The Times




Over the years, that damned ‘Nestorian Free Press’ has been hard at work, churning out edition after edition of Karandar’s propaganda in the guise of “feel good stories and facts”.

And those poor simpletons up north, they just lap it up, trusting every damned word they read!

Honestly, it’s disgusting in it’s effectiveness…

Verd, Shadowmaster of Cantos

The Nestorian Times? You’ve never heard of it?! Why, it’s one of the true great wonders of our mighty city!


A short form newspaper, coming in 2-5 pages per edition and typically the content will revolve around certain events in the world that were either driven by the active player characters, or it is something they will probably have to deal with in the upcoming sessions.


These articles can give hints to the players, or give them possible avenues of investigation, who to talk to, etc, so they can be worth a read.



Previous Editions

1154 NR

1157 NR – Foundation of the Empire

1213 NR – Galmadre & The Hive #1

1213 NR – Galmadre & The Hive #2

1226 NR – Maresian Fleet and Trouble on the Antaract